hello!
i'm developing a game engine with several graphics and physics engines where each uses its own Vector and Matrix classes, so i was looking for a way to use them interchangeable. that's where Math.Net would come in. i want to release my game engine bundled with Math.Net and write adapter classes for each engine with Math.Net's IVector and IMatrix interfaces. unfortunately these interfaces define no methods, so i need to define a new but more extended interface again which pushes it into absurdity.
therefore i'm requesting if you could extend the IVector and IMatrix interface with all methods you already use in the Vector and Matrix implementations!